Activate several FMOD-Events at once with one trigger

I’m working on a project with FMOD and Unreal Engine 5 for my bachelor but I’m a absolute greenhorn in programming. In the final area, the player goes to a point where seven or eight sound objects / FMOD-Events are placed on a table, but they shall play only by activation. So I have the question: How can I activate these seven or eight sound objects / FMOD-Events at the same time with one trigger or is this even possible? Maybe some of you can help me or know some tutorials about this topic.