I need to hit the up arrow key to send my pawn, to the first SetActorLocation.
Then when I press the up arrow key again, I need the pawn to be sent to the second SetActorLocation.
Same again for the rest of the SetActorLocations.
What I have set up in this image works, but only once.
I need to simply repeat the function, of the up arrow, sending my pawn to the second, third, fourth, etc… SetActorLocations, by pressing the Up arrow key.
I hope I was able to provide clear information for you. If you could guide me towards this end result, I would deeply appreciate that.
Hey, it would be nice to provide me some feedback whether this solution was helpful or not. Especially if it was, mark it as solved so that others may use it as a reference too.
Hey Julian, I do not have access to the computer with Unreal Engine on it right now, however, by tomorrow I will be able to test the Blueprints out. I will fill you in if there are any problems. If it works, I will most definitely mark it as solved so that others my use it as reference as well. Thank you for the help Julian, it is much appreciated! Talk to you soon.
Hey, you are pretty close already!
After the “Decrementint” you have to check if it is “< 0”, if it is you have to “Set CurrentPositionNumber” to “Length of LocationArray” “- 1”.
That should be all. I will post a screenshot again this evening.
I have a similar problem, I want to bring these different actors to different worlds when they are selected. I can only send it to a single location, with the answer they showed above and I did not work.