Activate FunctionalTesting module

Hi!

I’m trying to activate the Developer FunctionalTesting module, but had no luck yet. I want them to automatically load maps and let the blueprint tests run. In the Its visible in the Modules Windows but I neither can unload nor reaload it.

I added the module to the DefaultEngine.ini in the Config folder of my Game Module

[UnrealEd.EditorEngine]
+EditPackages=FunctionalTesting

[Launch]
Module=FunctionalTesting

[/Script/Engine.UObjectPackages]
+NativePackages=FunctionalTesting

■■■ well as adding dependencies in MyGameEditor.Build.cs

public class MyGameEditor : ModuleRules
{
    public MyGameEditor(TargetInfo Target)
    {
         PrivateIncludePathModuleNames.AddRange(
         new string[] {
         "UnrealEd",
         "FunctionalTesting",
         ...
        });
    }
}