Hi!
I’m trying to activate the Developer FunctionalTesting module, but had no luck yet. I want them to automatically load maps and let the blueprint tests run. In the Its visible in the Modules Windows but I neither can unload nor reaload it.
I added the module to the DefaultEngine.ini in the Config folder of my Game Module
[UnrealEd.EditorEngine]
+EditPackages=FunctionalTesting
[Launch]
Module=FunctionalTesting
[/Script/Engine.UObjectPackages]
+NativePackages=FunctionalTesting
■■■ well as adding dependencies in MyGameEditor.Build.cs
public class MyGameEditor : ModuleRules
{
public MyGameEditor(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"UnrealEd",
"FunctionalTesting",
...
});
}
}