I would like to toggle between some actors. In that other engine I used to use, there was an “Activate property” that could be set via script, or even in the editor.
The only similar thing I was able to find in UE4 are the set visible / toggle visible blueprint nodes. However I wonder if this visibility setting will also deactivate all calculations done in the objects Blueprint, if it is not longer visible, or if there is any other way to quickly deactivate anything associated with one actor blueprint?