I’m new to the UE and I’m making my son a video game. Within this game is a room, in which burning pillars are going from one side to another (BP_Obstacle). What I’m trying to achieve is that the pillars are stationary and only start moving once the player collides with the trigger box at the entrance of the room. Otherwise, the pillars are moving from the moment I hit Play. Is that even possible? To “call” (or activate) a certain BP through a trigger box?
Thanks for the replies, fellas. Unfortunately, I am evidently stupid …
Just for the reference, this is the BP for the pillar. I followed one tutorial on how to make the back-and-forth movement using start and end points. Would it be even possible to do this with this BP? Or should I rather rework it altogether?