Activate a blueprint in the Sequencer/Movie Render Queue

How are you guys?

You could give me a tutorial or objective information on how to activate a blueprint in the Sequencer/Movie Render Queue?

I didn’t find anything objective on the web.

I made this open / close door blueprint.
Cinecam does not activate by overlap event.

So I created these custon events, for both things to work.

But I’m not able to activate them on the Sequencer. Where am I going wrong?

What do I need to do to activate these custon events?

Take a look here:

You should be able to create keys on that event track, right click on the key and either add a “Quick Binding” to your function or add some custom logic through “Create New Endpoint”.

Thank you Max.Chen.
Sorry for my ignorance. I’ve seen this article and I couldn’t understand it at all. Then he calls ThirdPersonCharacter. And I was unable to apply what I want to do. During cinematics, activate the select blueprint. Only it.

What do I have to add after adding “Quick Binding” or “Create New Endpoint”? I’ve tried everything but nothing works;
The sequencer blueprint opens and after that I don’t know what to do to activate the actor’s blueprint on the map.