compiling for UE-5.8 is also pretty much ready , just need to newer buildSettings to the (yourProject).target.cs file like below:
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
DefaultBuildSettings = BuildSettingsVersion.V6;
compiling for UE-5.8 is also pretty much ready , just need to newer buildSettings to the (yourProject).target.cs file like below:
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
DefaultBuildSettings = BuildSettingsVersion.V6;
Have you tried packaging and running it on an Android real device? Why does the game always freeze after clicking “Start Game” when launching?
I’m having the same problem, but I haven’t found a solution. I’ve tried every possible method. Did you manage to solve it?
have the same issue here ,after packaging and installing to a real android device : anyone managed to solve this ?
Hi there,
Have you checked the logs?
not really it did package correctly and it did install on my samsung mobile, should i look to something specific ? i followed your guide on updating the c++ code , everything seems ok
Yes, I am not familiar with Android folder structure, but search for any log or crash file. That might contain information to narrow down the issue.
Also, if possible, pack a base template game using UE 4.27 and check if crashes too. That way you’ll have a baseline for debugging.
thanks for your advices , i’ll try to send it to another phone and revert back to you , something is telling me its about storage authorization.