ActionRPG sample upgraded to UE5.3 (5.4 & 5.5)

compiling for UE-5.8 is also pretty much ready , just need to newer buildSettings to the (yourProject).target.cs file like below:

        IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
        DefaultBuildSettings = BuildSettingsVersion.V6;
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Have you tried packaging and running it on an Android real device? Why does the game always freeze after clicking ā€œStart Gameā€ when launching?

I’m having the same problem, but I haven’t found a solution. I’ve tried every possible method. Did you manage to solve it?