compiling for UE-5.8 is also pretty much ready , just need to newer buildSettings to the (yourProject).target.cs file like below:
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
DefaultBuildSettings = BuildSettingsVersion.V6;
compiling for UE-5.8 is also pretty much ready , just need to newer buildSettings to the (yourProject).target.cs file like below:
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
DefaultBuildSettings = BuildSettingsVersion.V6;
Have you tried packaging and running it on an Android real device? Why does the game always freeze after clicking āStart Gameā when launching?
Iām having the same problem, but I havenāt found a solution. Iāve tried every possible method. Did you manage to solve it?