ActionRPG sample upgraded to UE5.3 (5.4 & 5.5)

compiling for UE-5.8 is also pretty much ready , just need to newer buildSettings to the (yourProject).target.cs file like below:

        IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
        DefaultBuildSettings = BuildSettingsVersion.V6;
1 Like

Have you tried packaging and running it on an Android real device? Why does the game always freeze after clicking “Start Game” when launching?

I’m having the same problem, but I haven’t found a solution. I’ve tried every possible method. Did you manage to solve it?

have the same issue here ,after packaging and installing to a real android device : anyone managed to solve this ?

Hi there,

Have you checked the logs?

not really it did package correctly and it did install on my samsung mobile, should i look to something specific ? i followed your guide on updating the c++ code , everything seems ok

Yes, I am not familiar with Android folder structure, but search for any log or crash file. That might contain information to narrow down the issue.

1 Like

Also, if possible, pack a base template game using UE 4.27 and check if crashes too. That way you’ll have a baseline for debugging.

1 Like

thanks for your advices , i’ll try to send it to another phone and revert back to you , something is telling me its about storage authorization.

1 Like