[USER=“270”]Ben Zeigler[/USER]
first, thanks for building up this sample. It is a great first approach of the AbilitySystem.
I’m a bit used of this module from few months and dig into your code to understand what things I could leverage from your experience.
I’m stuck into the DamageExecution flow with the Damage Property.
Why the damage propety is captured on the Source Actor and not the Target actor ?
Why did you choose to move by the DamageProperty before and not impacting directly the Health when damage are done? In the previous non official sample, the same approach was used, but I can find any sentence/comment that helps to understand the choice of this.
Thanks for your feedback: