Still, it wass pretty good WIP. I quickly got how to approach gameplay abilities
I’d hope you, guys would have time to expand these part of docs on “Blueprint vs C++ workflow”. Such docs would deserve even a few articles and its own section.
Quick examples:
- basic workflow, performance, approach to building a game
- what’s not possible in Blueprints and what’s takes longer time to write than in C++ (math, algorithms, data crunching)
- what C++ offers to people/teams that are capable to build entire game/prototype in BP - so why consider C++ from the start?
I got it “all” figured out, but it would be a huge help to new teams.