Within my digging problem with exclusive nativization and inclusive nativization, I found something here.
When I try to package Action RPG Sample with nativization, It always fail.
Both of exclusive and inclusive option. But, with disabled nativization, It is packaged well, and build runs without crash.
My goal at now is making a strategy game with heavy blueprint only. So I’m very afraid of like this problem. I really want to use nativization.
I want to know why this happens, and how I avoid this.
In my investigation, this looks because of this:
ParallelExecutor.ExecuteActions: D:\Work2\ARPG\Source\ActionRPG/Public/RPGCharacterBase.h(9): fatal error C1083: Cannot open include file: 'AbilitySystemInterface.h': No such file or directory
But I know that my knowledge is short. Is this some mistake of EpicGames? or Am I missing something else?
I append log files, for-