hey guys, Iâm having some really weird bug here.
I quit the project last time with a fully functioning system. Then after opening the project again (without changing anything) there are many errors when playing.
full log
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_InventoryLayout' from node: Set InventorySlots in graph: EventGraph in object: InventoryLayout with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_InventoryLayout' from node: Set InventorySlots in graph: EventGraph in object: InventoryLayout with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_InventoryLayout' from node: Set InventorySlots in graph: EventGraph in object: InventoryLayout with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_InventoryLayout' from node: Set InventorySlots in graph: EventGraph in object: InventoryLayout with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_InventoryLayout' from node: Set InventorySlots in graph: EventGraph in object: InventoryLayout with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_InventoryLayout' from node: Set InventorySlots in graph: EventGraph in object: InventoryLayout with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_InventoryLayout' from node: Set InventorySlots in graph: EventGraph in object: InventoryLayout with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_InventoryLayout' from node: Set InventorySlots in graph: EventGraph in object: InventoryLayout with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_InventoryLayout' from node: Set InventorySlots in graph: EventGraph in object: InventoryLayout with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_InventoryLayout' from node: Set InventorySlots in graph: EventGraph in object: InventoryLayout with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_InventoryLayout' from node: Set InventorySlots in graph: EventGraph in object: InventoryLayout with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_InventoryLayout' from node: Set InventorySlots in graph: EventGraph in object: InventoryLayout with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_InventoryLayout' from node: Set InventorySlots in graph: EventGraph in object: InventoryLayout with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_InventoryLayout' from node: Set InventorySlots in graph: EventGraph in object: InventoryLayout with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
Info Play in editor start time for /Game/InventorySystem/Maps/UEDPIE_0_InventoryExampleMap 0.567
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'ClearInventorySlotItems' from node: Set ItemInformation in graph: ClearInventorySlotItems in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'SetInventorySlotItem' from node: Set ItemInformation in graph: SetInventorySlotItem in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'SetInventorySlotItem' from node: Set ItemInformation in graph: SetInventorySlotItem in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'SetInventorySlotItem' from node: Set ItemInformation in graph: SetInventorySlotItem in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'SetInventorySlotItem' from node: Set ItemInformation in graph: SetInventorySlotItem in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'SetInventorySlotItem' from node: Set ItemInformation in graph: SetInventorySlotItem in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'SetInventorySlotItem' from node: Set ItemInformation in graph: SetInventorySlotItem in object: InventoryManagerComponent with description: Attempted to assign to None
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'SetInventorySlotItem' from node: Set ItemInformation in graph: SetInventorySlotItem in object: InventoryManagerComponent with description: Accessed None trying to read property CallFunc_Array_Get_Item
Error Blueprint Runtime Error: Attempted to assign to None from function: 'SetInventorySlotItem' from node: Set ItemInformation in graph: SetInventorySlotItem in object: InventoryManagerComponent with description: Attempted to assign to None
In my InventoryLayout Widget the referenced Equipment Widget looks like this.
By deleting and adding the Equipment Widget again it looks normal again. When I change the 3 variables that reference the old (buged) Equipment Widget to the new Equipment Widget reference, my game works fine again.
(The Equipment Widget is referenced 3 times: in the InventoryLayout Widget, and twice in the Open/Close Equipment Window function inside the InventoryManagerComponent).
But my game just works until I restart the editor again, then Iâm getting the same errors again.
I already tried deleting Intermediate, Saved and DataCache folder, same problem.
Has someone experienced anything similar? Or does someone have a clue whatâs happening here?