Action RPG Inventory System

Thank you kindly for your prompt answer!
I’ll have a look into the components :slight_smile:

Another question, if you don’t mind: I created another, custom, loottable and overrode (? :D) the function for getting the item list in the respective Blueprint “Loot_Skeleton_Custom”. It gives me an error about an endless while loop in its parent BP “Loot_Actor”…
Shouldn’t overriding the functions get rid of interfering with the parent class? O.o Kinda lost here…

Thanks in advance