Action RPG Inventory System

strangely enough this it on my ‘to do’ list for our game. I haven’t yet started the design of the database but tbh the inventory stuff is already kind of mapped out for me so shouldn’t be hard at all to implement this side of it… It’s all the other ‘stuff’ that we have to think about to be able to make the game persistent.

We have pretty much built our game around the inventory system.

I have to say that Pirates Social System is probably the best on the marketplace…yes we could probably of done it ourselves but why re-invent the wheel when there’s a perfectly good one already there!

We are currently looking at having a voice chat solution…even thinking about it makes my head hurt lol…session nodes etc…