Action RPG Inventory System

Unreal Engine 4.14
------- 4.13 -> 4.14 Upgrade Notes -------

The 4.13 version of the Inventory System is compatible with the new 4.14 engine version. There is only 1 small issue but it’s an easy fix and doesn’t break anything.

ISSUE:
When upgrading from 4.13 to 4.14 you will see an error about the Set Input Mode needing a Player Controller Target.

This is because the new Set Input Mode nodes expect a Player Controller reference as the target and the node inside the InventoryHUD class does not provide a Player Controller reference for the target.
The InventoryPlayerController has logic that Sets the Input Mode during the clients InitializePlayer logic which makes this initial set Input Mode node in the HUD redundant anyways.

FIX:
As demonstrated in the image below simply remove the** Get HUDReference** and Set Input Mode Game And UI node from inside the InventoryHUD class.

I have submitted a version with this change to Epic and once that change goes live on the launcher I will the Inventory System as compatible with 4.14