https://answers.unrealengine.com/questions/500851/umg-widget-texture-bug.html
Can you take a look at this question I have asked… I am replicating the inventory blueprints to do a crafting blueprint (I previously hard coded each crafting slot, but decided if I used a data list “Craft List” for re-usability in future projects, and makes it easier if I want to add/remove items on the crafting list. I just can’t get the icons to refresh in the crafting window, but when I check in the array, the items have been updated to their data list counterpart…
Hello,
Are you setting the inventory slots in details in UMG? also that approach isn’t necessary are you trying to use the inventory slots to build a craft list or some think ?