As configured out of the box, ARPGIS has WorldStatic, WorldDynamic, And Pawn for the Object types. The WorldStatic enum covers containers placed in the world and the WorldStatic covers dropped (spawned) items. I didn’t investigate further to find out what the Pawn type covers. I haven’t worked on the line trace previously, so I don’t think that I have altered it, but I may have.
These categories include basically everything that I have on the map.
Right now I am getting all actors of class of the several invisible objects that currently cause me problems and building the ignore array at begin play. I have several custom object types already and can make another for usable actors, but I have a feeling that I might need multiple custom obj types to cover all the bases.
I’ll work on it. If I only need one, then that would indeed be the most elegant solution. Thanks for the suggestion!