JuKaiZen
(JuKaiZen)
October 2, 2016, 12:13am
911
I can’t teach you how to program or fix your own project for you. I can only offer advice on where you went wrong. I suggest following some of epics tutorials on basic blueprinting as this issue you are experiencing is very basic.
I replied with exactly what was causing the error in your migration and where to look in your project to fix it.
I didn’t feel the need to also reply to an email that provided less information than the forum post that I already provided a solution for. Which it looks like you didn’t even read.
Please reread my original reply it explains exactly why when you hit the keys to open/close inventory widgets it’s not working. You are not passing in a reference to the UMG Widget it is looking for.
In the ARPGIS Demo the InventoryLayout UMG widget is exposed as a variable in the HUDLayout called Inventory. This is the reference being passed to the InventoryManagerComponent.
The IMC needs to know where the widget is to run some of the commands on the other widgets held within it (Equipment, Inventory, etc).
If you have migrated into your project and are not loading the InventoryLayout widget you will need to resolve that so that you have an valid reference you can pass in.
Thank you so much for your help today. Also with everything you provided me. Sorry for the trouble of being new to unreal and buying your product without learning fully indepth.