Also there are a few people reporting when importing new weapon models that they are seeing the models disappear from the players hands shortly after equipping in newer versions of the unreal engine.
I’m not sure what is causing this issue in your export steps from your 3d package, but one fix that won’t hurt the Inventory System and should resolve the issue is to do the following in the **EquipmentCharacter **class
In **EquipmentCharacter **go into the functions **OnRep_MainHandMesh **and **OnRep_OffHandMesh **and delete the nodes at the end of the logic called SetMasterPoseComponent and the two get references plugged into it.
