Action RPG Inventory System

Prototyping babysteps using the inventory :slight_smile:

Although this was recorded in the PIE, we also have this working (weird unrelated animation bug and incomplete features notwithstanding) on a compiled dedicated server running on our network. Each character inventory is loaded and saved using sockets through a java server that connects to a MySQL server. The java server runs on one machine and the db on another. Loading and saving on the gigabit network is seamless. At a future point, we’re going to test this over our slow ISP. Our inventory packets are small, so hopefully the lag will remain manageable.

As a side note: If anyone has seen this anim bug before, please let us know how you fixed it :slight_smile: