Action RPG Inventory System

Working on a save system for all clients…(each client saves locally using a MySaveGame type variable)

Everything seems to save/load correctly for each client (level, gold, skills, etc.) … except the inventory (it seems to only load the Server’s Inventory)

All I am doing is creating a “SaveInv” variable of type “InventoryItem” in my SaveGame blueprint

and then setting SaveInv = PlayerInventoryComponent>Inventory

But it seems to only be loading the Server/Host Inventory

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EDIT: I think its saving correctly but for some reason when I load… its loading the Server’s Inventory (instead of client’s)

Is this a good way to load a previously saved inventory? (please see below)

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Thanks