Using the SpawnActorFromClass node, I can spawn an item in the game world, but I cannot interact (E - pickup) with it.
I perused the example of DropItem and have set the class to WorldActor and the ID to the Item ID. For testing purposes I used various included items such as the Food_Hambone.
What step am I missing here?
Is it necessary to make a call to the server? I am not taking the item from inventory but rather creating a new item in the world.