Thanks for your help. I edited your “InventoryPlayerController” to use touch input but I didn’t know where you called all mouse inputs. For you they are all in UI/Blueprints ( and player controller )? I will look there
Thanks for your help. I edited your “InventoryPlayerController” to use touch input but I didn’t know where you called all mouse inputs. For you they are all in UI/Blueprints ( and player controller )? I will look there