Action RPG Inventory System

I add a new variable to the “InventoryItem” Struct - (if I compile and run, it works and plays great and I wont noticed any errors unless I try to cook and package it up)

so to fix…

  1. I go into InventoryComponent and find the “Inventory” variable (which is of type “InventoryItem” Struct)

  2. then go to Details panel (for the “inventory” var) and change the type to “bool” or something so it unlinks all instances

  3. then change it back to the correct “InventoryItem” Struct type (this somehow resets everything correctly)

  4. then relink all “Inventory” variables back correctly because once you change the var type it will unlink the variable from everything it was previously linked to

that seems to fix it…