Adding another entry to the ToolTipInfo Struct compiles without errors and runs ok… but wont let me cook and package…
I added a simple integer “Regeneration” variable under the intelligence variable
here are the errors in the log file
LogProperty:Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/InventorySystem/Blueprints/Components/InventoryManagerComponent.InventoryManagerComponent_C:SetToolTip.ToolTipInfo’. Unknown structure.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.06-19.34.55:737] 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/InventorySystem/Blueprints/Components/InventoryManagerComponent.InventoryManagerComponent_C:GetItemToolTip.K2Node_MakeStruct_ToolTipInfo’. Unknown structure.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.06-19.34.55:738] 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/InventorySystem/Blueprints/Components/InventoryManagerComponent.InventoryManagerComponent_C:Client_SetToolTip.ToolTipInfo’. Unknown structure.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.06-19.34.55:739] 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/InventorySystem/Blueprints/Components/InventoryManagerComponent.InventoryManagerComponent_C:ExecuteUbergraph_InventoryManagerComponent.K2Node_CustomEvent_ToolTipInfo’. Unknown structure.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.06-19.34.55:740] 0]LogInit:Display:
I immediately went to the SetToolTip function in the InventoryManager component to see if there was anything obviously wrong but there wasn’t… I did a “refresh nodes” to see if that would help…
but its like the struct gets broken when I add a new entry to the “ToolTipInfo” Struct (even if I delete the entry and put it back to exactly what it was before… it no longer works and always gives me that error during packaging)
(using 1.5 version and ue4 4.10.4 version)
Do I need to do something else? Thanks