Hi im back with the same issue though i have adavanced a little bit in what i have done with creating extra slots, so as i posted in the last post i have created the slot in the equipment UMG, along with adding a entry into both equipmentslots and equipmentSlotType Enum, Along with making the OnRep function in the EquipmentCharacter and ading an extra skelatal mesh componet i have then found after a few hours of going through all the funuctions i have found i needed to add it to The UpdateEquippedMeshes Funuction and Get Equipment slot by type Function then in the Inventory layout i have added the inventoryslot 14 in this case to the array, now im not getting any errors from the blueprints so all this bit seems to work fine but if i am using the demo classes in will places the first inventory item in that slot so eg the Apple if the warrior was chosen then if interacted with it will dequip/equip Items for the head slot and nothing will change in that slot (14), so my basic conclusion is i havent definded that slot 14 should be slot 14 But after a few days of going over all the Blueprints i cant seem to find where that is either im blind which is the most probable or i have come to the wrong conclusion as to what is wrong. Thanks for any help i could also get a few images/ videos if that would help explain the situation better than what i have here