Action RPG Inventory System

Hi Will,

For the scaling issue I’m having when dropping my object I did the following work around. I couldn’t figure out how to add an attribute to the item list so I used intelligence as a scaling factor. I wrote up a function to get the intelligence now scaling factor and then in randomize drop item I set the scale value there.

It seems to me a better way would be to some who interrogate the blueprint of the object and get its default scale, but I don’t know how to do that for an object that hasn’t been spawned yet.

Regards,

Arthur