Action RPG Inventory System

Hi Will,

I have another problem where dropping an item is not honoring the scale set in the blue print. I can see what it is happening in randomize drop location. On the make transform you just set the scale to 1. I was going to just get the item’s current scale but I can’t figure out how to do that. I pass the local inventory item inot Randomize drop location, but I don’t know how to get it’s scale inside of randomize drop location. Can you tell me how to do that?

Thanks,

Arthur