Hi there,
I’ve hit another road block. I have no inventory slots now and can not add any new slots.
I still can’t interact with anything I’ve dropped on the map. Here are the error messages I’m getting on the inventory slots:
LogScript:Warning: Attempted to get an item from array InventorySlots out of bounds [14/0]!
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: ‘AddInventorySlot’ from node: Set ItemInformation in graph: AddInventorySlot in object: InventoryManagerComponent
PIE:Error: Error Blueprint Runtime Error: Attempted to assign to None from function: ‘AddInventorySlot’ from node: Set ItemInformation in graph: AddInventorySlot in object: InventoryManagerComponent
LogScript:Warning: Attempted to get an item from array InventorySlots out of bounds [14/0]!
LogScript:Warning: Attempted to get an item from array InventorySlots out of bounds [15/0]!
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: ‘AddInventorySlot’ from node: Set ItemInformation in graph: AddInventorySlot in object: InventoryManagerComponent
PIE:Error: Error Blueprint Runtime Error: Attempted to assign to None from function: ‘AddInventorySlot’ from node: Set ItemInformation in graph: AddInventorySlot in object: InventoryManagerComponent
LogScript:Warning: Attempted to get an item from array InventorySlots out of bounds [15/0]!
LogScript:Warning: Attempted to get an item from array InventorySlots out of bounds [16/0]!
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: ‘AddInventorySlot’ from node: Set ItemInformation in graph: AddInventorySlot in object: InventoryManagerComponent
PIE:Error: Error Blueprint Runtime Error: Attempted to assign to None from function: ‘AddInventorySlot’ from node: Set ItemInformation in graph: AddInventorySlot in object: InventoryManagerComponent
…
…
LogScript:Warning: Attempted to get an item from array InventorySlots out of bounds [32/0]!
LogScript:Warning: Attempted to get an item from array InventorySlots out of bounds [33/0]!
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: ‘AddInventorySlot’ from node: Set ItemInformation in graph: AddInventorySlot in object: InventoryManagerComponent
PIE:Error: Error Blueprint Runtime Error: Attempted to assign to None from function: ‘AddInventorySlot’ from node: Set ItemInformation in graph: AddInventorySlot in object: InventoryManagerComponent
LogScript:Warning: Attempted to get an item from array InventorySlots out of bounds [33/0]!
LogScript:Warning: Attempted to get an item from array InventorySlots out of bounds [34/0]!
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: ‘AddInventorySlot’ from node: Set ItemInformation in graph: AddInventorySlot in object: InventoryManagerComponent
PIE:Error: Error Blueprint Runtime Error: Attempted to assign to None from function: ‘AddInventorySlot’ from node: Set ItemInformation in graph: AddInventorySlot in object: InventoryManagerComponent
LogScript:Warning: Attempted to get an item from array InventorySlots out of bounds [34/0]!
LogScript:Warning: Attempted to get an item from array InventorySlots out of bounds [35/0]!
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: ‘AddInventorySlot’ from node: Set ItemInformation in graph: AddInventorySlot in object: InventoryManagerComponent
PIE:Error: Error Blueprint Runtime Error: Attempted to assign to None from function: ‘AddInventorySlot’ from node: Set ItemInformation in graph: AddInventorySlot in object: InventoryManagerComponent
LogScript:Warning: Attempted to get an item from array InventorySlots out of bounds [35/0]!
LogScript:Warning: Attempted to get an item from array InventorySlots out of bounds [36/0]!
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: ‘AddInventorySlot’ from node: Set ItemInformation in graph: AddInventorySlot in object: InventoryManagerComponent
PIE:Error: Error Blueprint Runtime Error: Attempted to assign to None from function: ‘AddInventorySlot’ from node: Set ItemInformation in graph: AddInventorySlot in object: InventoryManagerComponent
…
LogScript:Warning: Attempted to get an item from array InventorySlots out of bounds [41/0]!
LogAnimMontage:Warning: Playing a Montage (FirstPersonFire_Montage) for the wrong Skeleton (EldarV1_JustHands_Skeleton) instead of (SK_Mannequin_Arms_Skeleton).
I deleted some of the redundant error messages.