Action RPG Inventory System

Is there a document somewhere with directions on how to use the Inventory system? I’m not looking for a programming guide just some basic information on what goes where.

I’m still going through the add Item tutorial, but I’m unsure what the best method is to customize the various inventory elements. Actually to start with I only want to use the inventory box and the hot slots. I’m not even going to use the equipment box at this point. The various RPG elements armor, strength, etc, aren’t really applicable to my game. I just going to use a very scaled down version of the inventory system.

I’m not actually using the character equipment mesh either since right now my game is a FPS only.

One problem I’m running into is the BOX armor, a leather band keep popping up on the equipment mesh and I can’t figure out where they’re coming from. I have the equipment visibility turned off so this stuff is just floating around my main character. Can you guide me as to how that stuff is ending up on my mesh?

I also can’t get the outline to show around the items and/or pick them up at this point. I can bring the inventory system up no problem but using the supplied inventory player controller I can not interact with the objects.

Does the inventory system save between games by default or is that my responsibility?