I searched the thread but i could not find anything relevant, had anyone implemented animations based on what weapon is equipped ? I was going to make an enum with my player states, unnarmed, 1hand, 2hand, ect and switch this enum when ever the player equipes a weapon and have this enum be read within the animationBP and switch on the enum. Thing is, im having a hard time figuring out where i should put this enum. i guess it can be put anywhere but where would it make most sense to add this enum at?