Action RPG Inventory System

It doesn’t sound too complicated. I definitely do want our NPCs to have equipped items, but my original question was more about if a player kills that NPC, what can he loot from it (especially if the NPC had equipped items)? Just wondering what the out-of-the-box process is for looting NPCs. I was originally thinking you might be doing something like when the NPC dies, he “drops” an inventory (like a bag on the ground similar to older top-down adventure games). Or would players loot the actual NPC character?

Also,

It sounds like these are examples I can open and look at. Did I miss something and you’re on the marketplace already? Or are you just describing that once its listed on marketplace I can check those examples?