@Pirate One thing I’ve noticed has been a lot of work has been adding variables to the Inventory Item structure, mainly because things have to be linked up in all the spots where you use the break link and immediately make the link (usually to update amount, it seems). But I think I found an easy way to handle this: Rather than remaking the links, you can use “Set members in InventoryItem”, then while that node is selected, you can (in the details panel) choose which items you want updated, and just plug things in accordingly. Just a thought, but it might help if someone wanted to add more stats and minimize the follow-up work.