Action RPG Inventory System

I wanted to mention that I was having a similar issue to a post mentioned here. I have enemies have equipped items be randomized, but after they die and go into ragdoll, they cannot be looted, even though the blueprint specifies for it. Here is the weird thing: If by default I set the “IsUable” boolean to true, when my AI runs around, they can be looted. It seems only when the default is set to false that it does not work.