Action RPG Inventory System

I was wondering, can anyone point me to a good set of tutorials (I’d hate to ask for another to add to the queue here) to accurately get an existing mesh to play nice and be built using the existing skeleton so we can add working objects into the system? I’m pretty new to modeling, and I fought with it for a while and managed to either get a mesh that blinks/doesnt show up or get a mesh that is gigantic regardless of import scale or export settings. Rather then banging my head against a wall, only to figure it out by accident, I figured I’d ask on here since I’ve seen other people successfully add other objects. As a note, I have been able to add weapons, since they seem to use a more traditional ‘Attach’ approach rather than a skeletal one. Thanks in advance!