It’s just a learning project. C++ is not my native tongue and it is difficult for me. I want to expose the functions of the the Mysql c++ connector to blueprints so that I can make a direct connection from my project to my Mysql database. For certain things, i.e. player location and inventory, I want fast updates without an extra layer such as might be done with VaRest (which I would have to learn how to use) or similar.
Mostly I’m just digging through search results trying to sort out the Link errors that I have encountered. Thus far, I can’t get my UE4 C++ code to recognize/find the mysql libraries. UE4 c++ projects have Makefile configurations and I am not familiar with these at all. I’m still trying to understand functions in the Build.cs.
But the plugin work was just a fill-in and I’m going to let it languish for a while and hope for inspiration. As soon as I get the ARPGIS back up to snuff, I’m going to get the A.S.S.