Hi Pirate,
If I update the InventoryItem structure with a new parameter, what else would I need to change in order for the new parameter to carry over if the item is dropped and re-picked up from the inventory?
It seems that picking up a freshly spawned item is fine, but if I drop it and re-pick it up, the new parameter is set to the default value and not the specific one set in the ItemList data table.
EDIT: Never mind, I found that you have to update the World Actor UpdateItemAmount() function.