Action RPG Inventory System

ok im really confused. I duplicated the ‘Loot_Skeleton’ and did an over-ride for his function ‘GetLootList’. I changed the loot list to be a custom one i have with nothing but the food that already exist with this system. What im having a hard time understanding is the min loot / max loot / inventory size.
I thought okay min loot = the minimum amount of loot that can drop. Max = max amount that can drop. Inventory size = ??? no idea. So i then changed the max quantity in the loot table to be 50 for 2 of the foods but it never drops past an amount of 5.

My values are:
Min Loot Items: 1
Max Loot Items: 10
Inventory Size: 100

i tried different values but either run into infinite loop errors or it works but nothing much changes. I wish there was an actual documentation on this :frowning:

EDIT: Oh i see the master items list has a max stack size value :open_mouth:
I’m assuming inventory size is used for stashing limit for player stashing.