hi i in need of help…so i’ve integrated arpgis and als v4 (GitHub - dyanikoglu/ALS-Community: Replicated and optimized community version of Advanced Locomotion S) into my project…i wanna do when i equip a specific weapon,it will play that weapon aniamtion overlay state…what i’ve tried so far is in inventoryitem struct,i added a new element called “OverlayState” of type alsoverlaystate…what this do is when i define the item properties,i can set the weapon to use its overlay state for example,if i equip a bow,it will play that bow overlay state…after that in equipmentinventorycomponent,inventorymanagercomponent in the equipitem,unequipitem,updateequippedmeshes and updatemainhandweapon,i break the struct of inventory item and i set the overlay state( picture below)…i thought this should play the weapon overlay state,for bow it will play the aiming overlay…but it didnt and i get this error…anyone know any solution i can do?ping me
my discord:KhaiSaki#1061