Action RPG Inventory System

Hello Everyone, I finally got around to working on setting up this system into my game and fortunately got it all working with a bit of troubleshooting. I added in a new item which pops in properly, connects to the socket and has a proper icon for it. My only issue now is that my item is rotated about 70 degrees in the wrong angle (and needs to be moved about 10 on the z scale so the hand grabs the handle at the proper location). I had tried adjusting the skeletal mesh and that particular item BP itself but neither seem to reflect the changes when equipped within the game.

Is there any way I can make this rotation without needing a third party modelling tool by any chance? (I have no idea where even to start with things like that)

Any help would be greatly appreciated.

Thanks,
Scyclone