hey guys so i’ve been experimenting with action rpg inventory system for the past 3 months and i still doesnt figure out how to do this so here goes
im trying to make when i equip specific weapon such as sword or bow, i want it to play sword aniamtion state or archery state
in action rpg inventory system there a inventoryitem struct to define item information im planning to create an enum called weapon enum and in there i will define weapon state such as sword or archery
then in the inventory item struct i will add that enum
im planning to set that enum somewhere inside action rpg inventory system inventorymanagercomponent(this is where all inventory/equipment related call andf fucntion being held) there are two fucntion for equipping and unequipping im planning to set the enum there
why im setting the enum there is lets say i equip a sword on equip it will say to the enum to change to that enum state
then in aniamtion blueprint maybe i will have state machine in them for this aniamtion state and set them according to the combat state such as archery etc
as for now idk where i should start or what can i do i tried multiple things and now i need you guys help
anyone can help me