Action RPG Inventory System

whose youtube channel? you mean the one for migrating this inventory system?

does that also include the weaponstorage?

also what did you do with the main melee weapon? i took a look at both projects and they seem to be doing things differently.
this inventory system just put the weapon in the socket i think while the dynamic combat system has a main weapon bp.

i looked at the code for the combat system and i couldn’t find out how the attacks are done as well. i guess is that each attack is a “skill”?

i also found that there are references to animation in attack_struct and the weapon also have it’s own animation blueprint.

i cannot find the anim instances and how the system determines which animation to play (i saw it in mainmeleeweapon it doesn’t say how to set or change the animations).

i would like to set my weapon as a BP so that i can change it according to what weapon the player equips instead of changing the mesh like how the inventory system does it, can you suggest how i can do this?