whose youtube channel? you mean the one for migrating this inventory system?
does that also include the weaponstorage?
also what did you do with the main melee weapon? i took a look at both projects and they seem to be doing things differently.
this inventory system just put the weapon in the socket i think while the dynamic combat system has a main weapon bp.
i looked at the code for the combat system and i couldn’t find out how the attacks are done as well. i guess is that each attack is a “skill”?
i also found that there are references to animation in attack_struct and the weapon also have it’s own animation blueprint.
i cannot find the anim instances and how the system determines which animation to play (i saw it in mainmeleeweapon it doesn’t say how to set or change the animations).
i would like to set my weapon as a BP so that i can change it according to what weapon the player equips instead of changing the mesh like how the inventory system does it, can you suggest how i can do this?