Action RPG Inventory System

Anyone here really familiar with this system and could help me? I emailed the developer but got no reply.
I’m having some issues customizing the features of this system. Some of the things I need this inventory system to do are as follows.

  1. Add a delay to an actor before it despawns from the world space, this way my character can perform a looting animation and then have the object despawn a second or so later.

  2. Add custom images to the loot window that appears, I’ve tried to add my own images but for some reason I cant resize or edit them in any way and they appear greyed out ( I can provide images if needed)

3.Add animated containers to this system. From what I can tell the blueprints only support static meshes.

  1. Reposition the text that appears on screen when mousing over an interactable object. The way it is displayed by default looks like; <Action> <Name> and I would like it to read like; <Action>
    <Name>
  2. How to change the reticle to a different image when mousing over different objects (like in Oblivion).

If anyone can help point me in the right direction on which blueprints need to be edited for these changes, I’d really appreciate it.