Action RPG Inventory System

Sorry to spam this forum! I’m just going hard with this system right now. I have been trying for a few hours now to hook up the player stats to the amount of damage they do. I have tried so many ways but can’t get it working for the client. I posted what I have which works for the server but does not for the client. How can I get the client to recognize its current stats? Please keep in mind all my blueprint is working (replicated damage between players and AI). I am just now adding the bonus damage functions based on equipped items. I have renamed the default stats from intelligence, dexterity, etc to my own.

My basic idea is to go to the inventory manager component where these stats are set and to cast them to set a variable where damage would be called. Then simply multiply my regular damage by the bonus. Example: +100 magic attack damage would mean a 10% bonus to damage dealt.

-Dalton