Hello fellow devoted developers!
I have been loving this plugin for about a year now. Have been modifying it slowly and applying it to other systems in my game. Right now I have a question about adding items into a players inventory directly from a shop I have set up. I have attached a screenshot of the blueprint section in question. On the event of the shop item being clicked (Purchased) I call “Server Buy Item 1”. Right now it is working perfectly for the server. It adds it into the inventory just fine if he has enough coins. However, for the client when I use the function “Try to Add Item to Inventory” it fails because it thinks the client’s inventory is full no matter what. I have not touched that function it is still default. How can I change this code and how I call that function so that it properly recognizes the client and his inventory space? Any ideas appreciated (: