Action RPG Inventory System

Hi!

I would also like to know the proper way to add item to specific socket, we modeled a few items but the rest is still unknown to us.

We would also liketo know the proper way to delete items from a game. i tried deleting the demo items in the ITEMLIST that came with the project but that bugged the whole game to a point where it wouldn launch anymore. getting this error ‘’ Error Infinite Loop detected in Loot_Actor , asserted during Set LocalItemIndex with the following Call Stack ‘’

Next, i would also like to know the proper way to remove equipment slots, we dont want to use a wow based template therefore ‘‘back, rings, trinkets’’ are not wanted in our game, we managed to disable the use of those items but the socket and the items themselves are still in there, when we try to remove the item, we get the problem forementioned. when we try to remove the socket in the UI and delete the socket slots in the BLUEPRINTS, the system bugs… things looted dont appear in the inventory anymore.

After that, were looking to parent specific npc to specific loot tables, we looked at the example demos of MUPPET but we cant figure out how hes connected to his loot table or how to change it. all we could do is add more items to his table but say i wanted to add loot tables to my current NPCs of my games, how would i do that… how would i merge the system and loot tables to an already existing game.

And finaly, same question, but with containers. we dont mind starting with your example vases and then move to create our own lootcrates from there, but we would like to know how to parent specific loot tables to specific crates blueprints.

so much to be explained!
thanks!