Action RPG Inventory System

I tried putting the mesh to collide (Clickable -Block) so instead of the Target Capsule to be kinda more real. However when I play in the editor it works just fine (target focus shows up, etc). On live game (with dedi server) it seems that it does not collide at all. I tried adding back the Target Capsule and works fine. Cant mesh (non-static, since the items are static and do collide) have collisions or something with the tracechannel in ue4? Character meshes specifically mmh