Action RPG Inventory System

Can you please show me the item properties in the ItemList and what the weapon skeletal mesh looks like in the asset preview viewport window.

You can see on the NPCs how using the Equipment Inventory on a Character class with the Inventory Interface makes it easy to loot them.

You would just need to do this for the Player by moving the EquipmentInventoryComponent (named PlayerInventoryComponent) in the Controller class To the Character class.
Then you add an InventoryInterface to it so you can setup an OnActorUsed() that allows players to interact with the inventoy when that player is dead.

I will do a quick tutorial showing how to set it up tonight.