Just to let people know what possible with this inventory system and its logic, I based our games inventory off the ARPG inventory logic our game got greenlit a few weeks back, so i thought i would share some features people my want to add into there own inventory systems.
Equipment dependency’s
Having a single item occupy more than a single Equipment slot.
http://i.imgur.com/CsnJMRit.png
Item Durability
Items slowly degrade over time and use.
http://i.imgur.com/63FRb8at.png
Item Popup Menu
Offers Features like item amount splitting, Use, Dropping, Repairing, Scraping really any logical related to the inventory and the item should be added here to call.
http://i.imgur.com/ckyTFNgt.png