Action RPG Inventory System

fix* hhaha. I didn’t think the controls were that bad :frowning: I thought it would be neat to do it closer to a MMO style control scheme and a little different than what everyone else is used to for some variety :slight_smile:

I can see that being an issue if you’re moving widgets and tossing them around a lot. I will work on adding a “Lock to viewport” type setup for the next update.
Also I’ll add Tooltip at mouse location to the TODO list.

I am very invested in this and I want to assure you all that I will do my best to support the products and make improvements as the engine changes and newer features are made available.
I also welcome feedback and want to make sure even the demo content is a good working base. If the suggestions benefit all users I am happy to make the updates.
If it’s a more specific request I’ll try to do a tutorial so it doesn’t clutter the base code for others who won’t need that change.

That would be great if you can post it in the thread so other people can make the changes themselves too instead of waiting for an update.

Because it might not be until Monday at the earliest until the update is out as epic doesn’t work through the weekend and I am working on creating a bunch more video tutorials over the next few days.

I will also be creating a changelog in the first post so that people can see what is coming in the next update and a change log of all the additions since launch.