Action RPG Inventory System

Well after upgrading to 4.14 I was plagued with issues regarding performance so had to spend til 5am this morning sorting them out. The Auto LOD system screwed me royally as some assets haven’t converted over properly and will all have to be manually sorted out one by one (oh the irony!). The memory usage (memory leak?) regarding world composition screwed me too. I have 16GB RAM and my project was needing more than that to open up all my world composition tiles. whereas previously it was about 3 or 4 gb needed.
Got all that working now, though RAM usage is still about 2x as high as it was. sigh

ANYWAY, that aside it did also cause a couple of erros in my previously errorless arpgis install.

1> I get this every time I drop to game and back to the editor.
UI.JPG
I changed it from the deprecated node to the new one but it still says the same error even though there’s no compile issue?

2> Every time I load up and try to drop to game, it says am I sure because World Actor has a compile issue.
worldactor.JPG
So I go to World Actor and sure enough it has a compile issue.


So I hit compile again and it goes through with no adjustments. So I save it and drop to game, all is well! Well, until I quit the editor and load it up again and then it does the same thing every time. Any ideas?

thx